Highlights include a boss that starts with 75 health (over double of the game's starting 30), an enemy with no cards but with the double-whammy of a powerful weapon and minion-destroying power, and a match that switches the health and attack of each minion at the start of every turn. While the expansion has a number of straightforward match-ups with unimaginative powers and decks, and starts off a little slowly - the opening chapter, which was originally given away for free, it arguably it's most straightforward and frustrating - 'Curse of Naxxramas' surprises throughout with its match-ups. Rules are constantly bent - and occasionally broken - in a series of matches with one-off scenarios that twist conventional Hearthstone logic and strategy on its head. In 'Curse of Naxxramas', the rules and boundaries you've become accustomed to over the course of playing countless matches often don't matter, since the bosses you face don't play fair.
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